For variations or any other requests, feel free to contact me
- A minimal pull handle for windows and cabinets
- 5 Formats: 3ds Max 2023 + V-Ray 6 | Blender 3.4 + Cycles | FBX | OBJ | GLB
- 8 Different colors and material
- Real world size (cm), 10cm long
- Medium-Poly, Subdivision Ready (preview of subdivion lvl 0 and lvl1 are among the preview images)
- Poly Count = 1,476
- Quad poly
- One material and one texture set
- Fully unwrapped and textured, none-overlapping
- 4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal: DirectX, except for Blender which has OpenGL in its texture folder
The default assigned material is Shiny Gold which is in the root folder of Textures file. To change, in your shader editor simply replace Basecolor, Roughness and Metallic with the ones in your desired subfolder
Previews: Rendered in V-Ray, subdiv applied