For variations or any other requests, feel free to contact me
- A detailed classic\luxury double-hung sash windows with brass pull handle, finger pulls, and fastener
- 5 Formats: 3ds Max 2023 + V-Ray 6 | Blender 3.4 + Cycles | FBX | OBJ | GLB
- I tried to keep it low poly while keeping it detailed and with separate meshes for in-game usecases (broken, missing pieces, etc…), but if you need a lower poly count, feel free to contact me
Scene setup
- Real World Size
- Fits on a 172*125cm wall
- Centered to the world
- Correct pivots
- Correct linkage: You can move whole windows using the frame > Each sash is linked to the frame and can slide up and down (check the preview images) > Glass and locking mechanism is linked to each sash
Topology
- 6 Meshes: Frame - Top Sash - Top Sash Glass - Bottom Sash - Bottom Sash Glass - Locking Mechanism
- Low-Poly
- Clean quad-poly topology
- 3,554 Polygons
Material and Texture
- Two materials and two texture sets, one for glass and one for the rest
- Fully unwrapped, none-overlapping
- 4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal | Opacity
- Normal map is DirectX expect for Blender which is OpenGL
- If your render engine reads white as opaque for Opacity map, you need to invert it
Previews: Rendered in V-Ray